#version 330 core

layout(location = 0) in vec3 position;
layout(location = 1) in vec3 color;
layout(location = 2) in vec2 texCoord;

out vec3 ourColor;
out vec2 TexCoord;

void main() {
	gl_Position = vec4(position, 1.0f);
	ourColor = color;
	TexCoord = vec2(texCoord.x, 1.0f - texCoord.y);
}
